-Nate
Interlude 52: The
Circumnavigation
At some point during their piratical careers, the PC's could find
themselves in a position to try circumnavigating the globe. Although
this is a daunting task, it carries a certain amount of prestige for
those who do it. It also, needless to say, presents many good
opportunities for exotic encounters and other challenges.
Making the Trip
When it comes to outfitting for a voyage such as this, the GM would
do well to consult the article "Dehydration and Starvation"
to find guidelines for monitoring a vessel's supply of food and fresh
water. Should the crew run short of these provisions, they begin to
suffer the ill effects detailed in that article. What is more, this
gives them excellent incentive to make landfall in strange, unknown
places in order to resupply.
Navigation is also an important concern. Refer to page 22 of the Skull & Bones rulebook to find guidelines for using the Knowledge: navigation skill.
Locations,
Locations, Locations
Presented here is a key with details regarding the areas noted on the
map.
1.
Refer to the Skull &
Bones rulebook, along
with the article "Settlements of the Spanish Main" in
Buccaneers & Bokor
Issue 6, for more information regarding the Caribbean Sea and the
Spanish Main. Moreover, any of the adventures not mentioned below are
set in this region.
2. Refer to the article "The Mediterranean Sea and Algiers"
for more information about this area; additionally, the scenarios
"Treacherous Waters" and "The Eye of the Storm"
take place here.
3. Suggested hazards and encounters for the Cape of Good Hope are
presented in the scenario "The Ends of the Earth."
4. The adventure "Above and Below" presents a long-lost
Chinese treasure cache and a tribe of natives that can be found here.
5. The article "London Town" provides an overview of that
famous city.
6. Refer to the article "Cape Coast Castle" and the
scenario "Into the Shadows" for details about the outpost
to be found here.
Links to Other
Interludes
For one thing, the GM could easily drop other interludes on the party
during this lengthy voyage. Good options here include "The
Hazards," "The Shipwrecker," "The Timingila,"
"The Storm" and "The Storm 2." Members of the
crew might create some of the actions, such as is described in "The
Competition 2" or "The Jonah." There could always be
an unexpected passenger aboard the ship, too, such as in "The
Stowaway."
Been-Round
Finally, it should be noted that characters who successfully perform
this task should be granted the benefits of the Been-Round
fortune--that is, a +2 insight bonus to all Knowledge (sea lore),
Profession (sailor) and Swim checks.
No comments:
Post a Comment