In honor of International Talk Like a Pirate Day, I'm posting this puzzle that can be used in pirate-themed games.
-Nate
Interlude 50: The Puzzle
Treasure maps are
a ubiquitous element in pirate adventures, harkening back to the
mysterious chart carried by Billy Bones in Treasure Island.
In a Skull & Bones
campaign, however, it can be difficult coming up with new ways to
encode secret messages so as to keep things fresh and challenging for
the players. To that end, presented here is another idea for such a
puzzle.
At
some point, the PC's receive a cryptic verbal message along with a
note that consists of compass points. The message is that "The
Rose holds the key." The note contains the following.
W
E NNE SW S WSW
NNE
SSW S ESE SSE W
WSW
W S W E NNE
SSW
SW ESE NW NNE WNW
SSE
N NNE SW W E
NNE
ENE NNW NW NNE S
NE
SSW NNE SE NNE NNE
A
DC 12 Knowledge (local) or Gather Information check reveals that Rose
could refer to Lady Rose, the lover of a renowned pirate; DC 18
checks, or asking around town, reveals that she is buried beneath St.
Paul's Church in Port Royal. At that point, a clandestine visit to
said holy place can reveal a secret door in the back of her burial
location, one that opens onto a tunnel leading to a small circular
chamber. The walls of that room are lined with letters, as depicted
on the map.
It
shouldn't take a skill check to recognize that the directions on the
note refer to compass points, and thus to letters in the chamber. In
this way, the note can be translated as follows.
"The
rose points to the prize
under
the gaze of Pelee."
That,
in turn, is a reference to Rose Point on the island of Martinique,
something characters can recognize with a DC 12 Knowledge
(navigation) or a DC 18 Knowledge (local) check. Refer to the map of
Martinique on page 169 of the Skull & Bones
rulebook. Of course, what awaits the PC's there is for the GM to
determine.
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