-Nate
Interlude: The
Menagerie
The 1600s and
1700s are a time of great growth for science. Leading the way in the
study of animal and plant life are the naturalists, individual who
spend as many hours in the field, cataloguing new specimens, as they
do in libraries reading about others' discoveries.
Doctor Mordechai
Smith is just one such fellow. Born and raised on the island of
Jamaica, he is just as comfortable amidst the buccaneers of the
Caribbean as he is with the gentlemen and ladies of upper-crust
English society. He is permitted to associate with the latter
company, it should be noted, because of the fact that he is a skilled
surgeon, and knowledgeable in medicines of which other doctors have
not yet heard. Even so, he feels more comfortable in a seaside pirate
camp than the wealthiest manor home. Indeed, such companions are far
more useful to him, when it comes to collecting specimens, than
fancier folks ever could be.
Dr. Mordechai Smith
Buccaneer 3/Warrant Officer 3; CR 6;
Size medium; HD 6d8+12; hp 39; Init +0; Spd 30 ft.; AC 11 (+1 dueling
jacket); Atk +4 (1d6, walking stick) or +4 ranged; SQ Survivor +1,
Expert Pilot, Resilient; AL NG; SV: Fort +6, Ref +2, Will +7; Str 10,
Dex 10, Con 14, Int 12, Wis 17, Cha 12.
Background: Colonist (Knowledge: local
and Profession: doctor).
Skills: Appraise +10, Heal +14,
Knowledge (local) +10, Knowledge (nature) +10, Listen +14, Profession
(doctor), Spot +14, Survival +14.
Feats: Alertness, Herbalist,
Self-Sufficient, Track.
Fortunes: None.
Equipment: Gentleman's clothes,
dueling jacket, surgeon's tools, buccaneer knife, journals, writing
supplies, walking stick.
Mordechai Smith,
at first glance, looks little different from any of the other genteel
folks living in Port Royal. This appearance is deceptive, however. In
fact, he could be comfortable if marooned on any island in the
Caribbean, and in many other places around the world. Smith enjoys
the simple companionship of such people, nearly as much as he savors
the thrill of new discoveries.
Using Mordechai Smith in a Campaign
The
buccaneer doctor can be incorporated in a campaign in any number of
ways; a few of the possibilities are detailed here.
- In his unending pursuit of medical knowledge, Smith could hire the PC's to accompany an expedition into a remote location. This cold be in pursuit of a new specimen, or perhaps to a location as detailed in “The Temple.”
- Following a murder involving a rare poison, Dr. Smith is implicated. Perhaps someone stole it from him, or perhaps he was behind it.
- One buccaneer, inspired by Smith's collection of animals, could capture a bear and bring it to the Sign of the Boar's Head for some wrestling matches.
- Smith could hire the PC's to help transport his menagerie. If they ran into difficulties—such as those presented in the interlude “The Storm”—the situation becomes more complicated when some of the animals escape their cages.
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