It occurred to me the other day that I've never provided pregenerated characters for the various adventures on the blog, so here they are. When I'm running games at conventions, I generally use archetypes instead of fully developed characters; they provide all of the necessary game mechanics, but allow the players to develop the character's personalities and other descriptive information.
-Nate
Barbarian Archetype
Strength 16 (+3)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 14 (+2)
Charisma 8 (-1)
Background: Native
Class: Barbarian
Level: 1
Special Abilities:
Fast Movement
Illiteracy
Rage 1/Day
Fortunes:
Superstitious
Skills:
Climb +7
Handle Animal +4
Jump +7
Listen +6
Move Silently +3
Survival +6
Swim +7
Languages Spoken:
Mayan, English
Languages Read/Written:
None
Feats:
Cleave
Power Attack
Hit Points: 14
Armor Class: 13
(+2 Leather armor, +1 Dex)
Touch: 11
Flat-Footed: 12
Initiative: +1
(+1 Dex)
Speed: 40 ft
Base Attack Bonus: +1
Grapple +4
Attacks:
+4 (1d12+3, Greataxe)
+4 Thrown or +2 Melee
(1d6+3, Throwing axe)
Saving Throws:
Fortitude +4
Reflex +1
Willpower +2
Equipment:
Leather armor (15 lbs.)
Greataxe (12 lbs.)
2 Throwing axes (6 lbs.)
Belt pouch (1 lb.)
20 Doubloons
26 Pieces of eight
Buccaneer Archetype
Strength 12 (+1)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 14 (+2)
Charisma 8 (-1)
Background: Sea Devil
Class: Buccaneer
Level: 1
Special Abilities:
Survivor +1
Fortunes:
Cause, Wanted
Skills:
Climb +5
Craft (carpenter) +4
Heal +6
Hide +7
Move Silently +7
Profession (sailor) +6
Survival +6
Use Rope +7
Languages Spoken:
English
Languages Read/Written:
English
Feats:
Far Shot
Point Blank Shot
Precise Shot
Hit Points: 10
Armor Class: 14
(+1 Buff coat, +3 Dex)
Touch: 11
Flat-Footed: 13
Initiative: +3
(+3 Dex)
Speed: 30 ft
Base Attack Bonus: +1
Grapple +2
Attacks:
+4 (2d6, Short musket)
+4 (2d4, Pistol)
+2 (1d6+1, Cutlass)
+2 (1d6+1, Buccaneer knife)
Saving Throws:
Fortitude +4
Reflex +3
Willpower +2
Equipment:
Buff coat (5 lbs.)
Short musket (20 lbs.)
Pistol (5 lbs.)
Cutlass (2 lbs.)
Buccaneer knife (1 lb.)
Dozen pistol shot (1 lb.)
Dozen musket shot (2 lbs.)
Shipwright's tools (5 lbs.)
Gallon of rum (4.0 lbs.)
Backpack (2 lbs.)
Belt pouch ( 1 lb.)
16 doubloons
16 pieces of eight
Hougan Archetype
Strength 12 (+X)
Dexterity 12 (+X)
Constitution 12 (+X)
Intelligence 8 (+X)
Wisdom 14 (+X)
Charisma 16 (+X)
Background: Slave
Class: Hougan
Level: 1
Special Abilities:
Spellcasting
Caille Ritual
Turn/Rebuke Undead
Spells per Day:
2 Level 0
1 Level 1
Fortunes:
None
Skills:
Bluff +5
Escape Artist +3
Heal +9
Voodoo Ritual +7
Languages Spoken:
English
Languages Read/Written:
English
Feats:
Combat Casting
Skill Focus (Heal)
Hit Points: 9
Armor Class: 11
(+1 Dex)
Touch: 11
Flat-Footed: 10
Initiative: +1
(+1 Dex)
Speed: 30 ft
Base Attack Bonus: +0
Grapple +1
Attacks:
+1 (1d6+1, Quarterstaff)
+1 (1d8, Light crossbow)
Saving Throws:
Fortitude +3
Reflex +1
Willpower +4
Equipment:
Quarterstaff (4 lbs.)
Light crossbow (4 lbs.)
Case of 20 bolts (2 lbs.)
Asson (1 lb.)
Healer's kit (1 lb.)
Pox medicine (0.5 lbs.)
0 doubloons
18 pieces of eight
Rogue Archetype
Strength 12 (+1)
Dexterity 18 (+4)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 8 (-1)
Charisma 8 (-1)
Background: Colonist
Class: Rogue
Level: 1
Special Abilities:
Sneak Attack +1d6
Trapfinding
Fortunes:
Worm
Skills:
Climb +5
Disable Device +6
Escape Artist +8
Hide +8
Jump +5
Knowledge (local) +4
Move Silently +8
Open Lock +8
Profession (boater) +4
Search +6
Sleight of Hand +8
Swim +5
Use Rope +8
Languages Spoken:
English, French, Spanish
Languages Read/Written:
English, French, Spanish
Feats:
Point Blank Shot
Weapon Finesse
Hit Points: 6
Armor Class: 15
(+1 Buff coat, +4 Dex)
Touch: 14
Flat-Footed: 11
Initiative: +4
(+4 Dex)
Speed: 30 ft
Base Attack Bonus: +0
Grapple +1
Attacks:
+4 (1d6+1, Rapier)
+1 Melee or +4 Ranged
(1d4+1, Daggers)
Saving Throws:
Fortitude +0
Reflex +6
Willpower -1
Equipment:
Rapier (2 lbs.)
6 Daggers (6 lbs.)
Buff coat (5 lbs.)
Thieves' tools (1 lb.)
Backpack (2 lbs.)
Belt pouch (0.5 lbs.)
50' Silk rope (5 lbs.)
Grappling hook (4 lbs.)
20 Doubloons
13 Pieces of eight
Sea Dog Archetype
Strength 14 (+2)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 8 (-1)
Background: Sea Devil
Class: Sea Dog
Level: 1
Special Abilities:
Close Quarters +1
Fortunes:
Superstitious
Skills:
Balance +7
Climb +6
Jump +6
Profession (sailor) +5
Survival +5
Use Rope +7
Languages Spoken:
English
Languages Read/Written:
English
Feats:
Dodge
Point Blank Shot
Precise Shot
Hit Points: 12
Armor Class: 14
(+1 Fencing jacket, +3 Dex)
Touch: 13
Flat-Footed: 11
Initiative: +3
(+3 Dex)
Speed: 30 ft
Base Attack Bonus: +1
Grapple +3
Attacks:
+3 (1d6+2, Cutlass)
+3 (1d6+2, Buccaneer knife)
+4 (2 pistols)
Saving Throws:
Fortitude +4
Reflex +5
Willpower +0
Equipment:
Fencing jacket (2 lbs.)
2 Pistols (10 lbs.)
Cutlass (2 lbs.)
Buccaneer knife (1 lb.)
Dozen pistol shot (1 lb.)
Tobacco & clay pipe (0.5 lbs.)
Gallon of rum (4 lbs.)
10 Doubloons
15 Pieces of eight
Shantyman Archetype
Strength 10 (+0)
Dexterity 14 (+2)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 10 (+0)
Charisma 16 (+3)
Background: Gentleman-Adventurer
Class: Shantyman
Level: 1
Special Abilities:
Bardic Music
Bardic Knowledge
Bonus Contact
Fortunes:
Booty, Wastrel
Skills:
Appraise +6
Bluff +7
Diplomacy +7
Disguise +7
Gather Information +7
Knowledge (local) +6
Knowledge (sea lore) +6
Perform (fiddle) +7
Languages Spoken:
English, French, Spanish
Languages Read/Written:
English, French, Spanish
Feats:
Point Blank Shot
Weapon Finesse
Hit Points: 8
Armor Class: 13
(+1 fencing jacket, +2 Dex)
Touch: 12
Flat-Footed: 11
Initiative: +2
(+2 Dex)
Speed: 30 ft
Base Attack Bonus: +0
Grapple +0
Attacks:
+2 (1d6, Rapier)
+2 (2d4, 2 Pistols)
Saving Throws:
Fortitude +0
Reflex +4
Willpower +2
Equipment:
Fencing jacket (2 lbs.)
Rapier (2 lbs.)
2 Pistols (10 lbs.)
Dozen pistol shot (1 lb.)
Fiddle (5 lbs.)
Pocket watch (0.5 lbs.)
Logbook (1 lb.)
Ink, quills, paper (1 lb.)
10 Doubloons
5 Pieces of eight
Thursday, December 30, 2010
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