Devising a yearly
calendar for an RPG campaign setting can have numerous benefits. For
one thing, it helps create a more concrete sense of how time passes,
weaving the events from a series of adventures into the overall scope
of the setting, rather than just focusing on those specific days on
which the PCs encounter problems and peril. For another, it provides
a frame of reference for players who like to keep detailed notes
about their characters' exploits. What is more, it can be used to
introduce holidays and their related religious observances and
popular festivals, thereby introducing plot hooks for the GM to use
in the campaign. Most importantly, though, it helps to make the
campaign world feel like a real place, one in which other NPCs live
their lives in ways that makes sense given their environment and the
passage of time.
As with the Sol
System in general, this calendar uses Earth as Homeworld and thus is
based upon its astronomical movement. It was devised by clerics of
the Sun God and the Universal Architect, and is generally accepted as
a useful and accurate method of tracking time. An exception to this
is the elves, who find that it does not fit well with their
lunar-based religious rituals, which end up passing from day to day
throughout the different months (see below for more details).
Thirteen Months of Twenty-Eight Days
Each
To
best approximate the 365+ days of Homeworld's revolution around Sol,
scholars divided the year into thirteen months that each contain
twenty-eight days. Each week is made up of seven days, named for the
known bodies in the solar system, and each month consists of four
such weeks. As such, every month looks the same:
The thirteen months, then, are named for the thirteen constellations of the zodiac—those groups of stars in front of which the sun is seen to rise during that month. They are:
Capricorn
– Aquarius – Pisces – Aries – Taurus – Gemini – Cancer
– Leo
– Virgo – Libra – Scorpio – Ophiuchus – Sagittarius
One Extra Day
In
addition to these 364 days is a New Year day that falls after
Sagittarius and before Capricorn, the day which marks the start of a
new revolution for Homeworld around the sun and thus that is set
aside as a day of rest and celebration for the start of the new year.
It happens to be the winter solstice, the day in which the northern
hemisphere sees the smallest amount of light, and thus marks the end
of the sun's “old life” and thus the beginning of a “new”
one.
Behind the Scenes: Rationale
This calendar is designed to use a system already familiar to the players and GM, while adapting it so that is seems a little more exotic and takes more inspiration from the Earth's heavenly movements. |
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