Here are my thoughts about this story arc.
-Nate
A Town Called Penance 18-23
This story arc ran for six issues, published from January to June of 2012. Here are my impressions:
The two towns called Penance are weird. Their people are warped by the presence of a Seal in the aquifer beneath them. This, for me, changed the tone of the story at the start of this series.
I would buy a book of well-drawn maps that represent major locations in this series, especially if one depicts the underground stronghold for the Knights of Solomon. The artwork in this series is, once again, awesome.
That stronghold, then, sets up more great action sequences, with a waterfall that breaks free of its mount, stalactites falling from the ceiling, and other such elements.
Here, too, there are numerous factions in play, with the inhabitants of the two towns, Becky and Drake, and the Knights of Solomon.
The oracles that the Knights use are creepy and effective.
The silent issue, #21, is a fun change of pace, having no dialogue or sound effects. This, apparently, is an homage to issue #21 from the original G.I. Joe series, which featured Snake Eyes and has a cover that clearly inspired this one. It raises interesting questions about limiting talk between the players at the table, when the situation is appropriate.
The epilogue leaves a plot device open for exploitation—the amulet that Kirby used to charm Becky, now in the possession of a lady in Memphis.
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