-Nate
Lady Hasu
CR
6
XP
2400
Female
human wizard 7
NG
medium humanoid
Init
+1; Senses Perception -1
DEFENSE
AC
12, touch 12, flat-footed 11 (+1 Dex, +1 deflection)
hp
34 (7d6+7)
Fort
+4, Ref +4, Will +5
Resist
None
OFFENSE
Spd
30 ft.
Melee
Quarterstaff +3 (1d6)
Ranged
Light crossbow +4 (1d8)
Special
Attacks Spells
STATISTICS
Str
10, Dex 13, Con 12, Int 16, Wis 8, Cha
16
Base
Atk +3; CMB +3; CMD 14
Feats
Combat Casting, Eschew Materials, Scribe Scroll, Spell Focus and
Greater Spell Focus (enchantment), Silent Spell, Still Spell
Skills
Craft (writing) +6, Knowledge (arcane) +7, Knowledge (geography) +7,
Linguistics +7, Spellcraft +7
Languages
Common, Dwarven, Elven, Draconic
SQ
Arcane bond (amulet), arcane school (enchantment), cantrips
Combat
Gear Clothing, spellbook, quarterstaff, light crossbow, case of
10 bolts, amulet, pouch with writing materials, cloak of resistance
+1, ring of protection +1, elixir of love
Spells
per Day: 4/5/4/3/1
Spells
Known: All cantrips; charm person, comprehend languages,
hypnotism, identify, mage armor, shield, sleep; daze monster, eagle's
splendor, invisibility, touch of idiocy; arcane sight, dispel magic,
hold person, suggestion; charm monster, lesser geas
Lady
Hasu was once a Navigator, but now she is the courtesan of Lord
Kyodaina. Her task is to beguile his enemies, winning their
confidence and thus causing them to lower their defenses, thereby
allowing her allies to take exploit them.
Mr.
Osoroshi
CR
7
XP
3600
Male
ogrekin wizard 7
CN
Medium humanoid (giant)
Init
+0; Senses Perception +0; low-light vision
DEFENSE
AC
16, touch 11, flat-footed 16 (+5 natural, +1 deflection)
hp
55 (7d6+28)
Fort
+7, Ref +3, Will +4
Resist
None
OFFENSE
Spd
30 ft.
Melee
Quarterstaff +8 (1d6+5)
Ranged
Light crossbow +3 (1d8)
Special
Attacks Spells
STATISTICS
Str
20, Dex 10, Con 18, Int 16, Wis 10, Cha
5
Base
Atk +3; CMB +8; CMD 18
Feats
Greater Spell Focus (divination), Greater Spell Penetration, Improved
Familiar, Scribe Scroll, Skill Focus Spellcraft), Spell Focus
(divination), Spell Penetration
Skills
Appraise +13, Knowledge (arcane) +13, Linguistics +13, Profession
(sailor) +10, Spellcraft +16
Languages
Common, Draconic, Giant
SQ
Deformities (thick skin, weak mind); arcane bond (familiar); arcane
school (divination)
Combat
Gear Clothing, cloak or resistance +1, ring of protection +1,
spellbook, component pouch, writing materials, quarterstaff, light
crossbow, case of 10 bolts, elixir of vision
Spells
per Day: 4/5/4/3/1
Spells
Known: All cantrips; comprehend language, detect secret doors,
feather fall, identify, mage armor, shield, true strike; detect
thoughts, fox's cunning, locate object, see invisibility; arcane
sight, clairaudience/clairvoyance, dispel magic, tongues; locate
creature, scrying
Mr.
Osoroshi is a diviner, and acts as navigator for the crew of the Void
Spirit. While his services are thus valuable, he is often
mistreated by the others—by Lord Kyodaina because his is inferior,
by Lady Hasu because he is ugly, and by the ogres because he is not
as strong. For that reason, his loyalty to his fellows may not be so
strong as they suspect.
Mrs. Kireina, the Cat
CR --
XP --
N Tiny animal
Init +2; Senses low-light vision,
scent; Perception +5
AC 18, touch 12, flat-footed 16 (+2
Dex, +2 size, +4 natural)
hp 27 (half of Mr. Osoroshi's)
Fort +1, Ref +4, Will
+6
Speed 30 ft.
Melee 2 claws +4 (1d2-4), bite +4
(1d3-4)
Space 2½ ft.; Reach 0 ft.
Str 3, Dex 15, Con 8,
Int 9, Wis 12, Cha 7
Base atk +0; CMB +0; CMD
6 (10 vs. trip)
Feats
Weapon Finesse
Skills
Climb +6, Perception +7, Stealth +14; Racial Modifiers
Climb +4, Stealth +4
SQ
Alertness, improved evasion, share spells, empathic link, deliver
touch spells, speak with master, speak with animals of its kind
While most people think of Mrs. Kireina as
nothing more than a comforting pet kept by a lonely and unhappy
person, she is in fact Mr. Osoroshi's secret weapon. In her feline
way, she often rubs herself against people's legs; what they don't
know is that this allows the ogrekin to deliver touch spells against
them. Given her small size and natural stealth, too, she can spy for
him on situations in which he would not be so secretive.
Using
these Pirates in an Aetherial
Adventures
Campaign
The Spirits of the Void can be used in all sorts of
adventures, including a few of the following options.
- The pirates of the Void Spirit make their living by prowling the Asteroid Belt between Tyr and Thonar, waiting for hapless victims on whom they can pounce. In this way they have made themselves particular enemies of the Dwarven Mining Guild, the Elven Navy, and the Royal Interplanetary Company.
- As mentioned above, Lord Kyodanai uses Lady Hasu and Mr. Osoroshi as his spies; the prior is adept at charming the unwary, while the latter uses his divination spells to reveal secrets whether people suspect him or not.
- Indeed, Lady Hasu has also become a favorite courtesan of various Navigators; they, in turn, are part of her unwitting information network.
- Lord Kyodanai and his entourage can sometimes be found at the asteroid settlement known as The Grotto, where they sell stolen cargo, spend money on rest and entertainment, and purchase supplies for new voyages. They are, in fact, one of the most bloodthirsty crews that is part of the Freebooter's Fellowship.
- An especial interest of Mr. Osoroshi is the mysterious Wyrmholes that sometimes appear throughout the Sol System. He believes that they can lead to other star systems and possibly even different planes of existence, and intends to find some kind of pattern in their seemingly random appearance and disappearance.
- What is more, the ogrekin's loyalties to the other officers and crew members of the Void Spirit have worn thin due to the harrassment to which he is often subjected. Should he be offered a new employment, something that would be more comfortable for him (and, more importantly, Kireina), then he might turn on his old comrades.
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